V1.15 introduces both the Formula V12 car, 1988 version of the Circuit Gilles Villeneuve as well as the Floripa track. Game Stock Car 2013 is renamed to Game Stock Car Extreme as more DLC content for the title is planned. This update and future content will be free for all owners of Game Stock Car 2013 (not including the original Game Stock Car & 2012 update!), the new version features the following changes: Content - Added Floripa race track + 4 kart layouts; - Added Montreal 1988; - Added Interlagos Historic external ring layout; - Added Formula V12 (field currently limited to 4 teams and drivers for v1.15 – more to come in v1.20). General features / Bug Fixes - Added fix for CTD when qualifying sessions are turned off; - Added options to switch qualifying off and manually set grid position; - Added fix for pre-race grid reordering functionality (for Dedicated only); - Corrected flag animations flapping widely when a time acceleration is in place; - Support for realtime steering wheel rotation adjustment from the Controller menu (min 180º max 900º); - Adjusted default rearview height / width; - Minimum vertical FOV setting adjusted from 35º to 10º; - Adjusted default shadow updates, sky update frames for smoother shadow transitions; - Executable now is set to include +fullproc by default (for better performance in modern CPUs); - Tire compounds may now have different textures (configured using cockpitinfo.ini file – see F-Reiza for example); - Driver name labels have been adjusted and relocated to a less instrusive look (still requires some tweaking). - Series RFMs have been made available for editing; - All series now have its own RFM, with the adittion of an ALL CARS / ALL TRACKS component (to be used wisely – don´t expect AI karts to work well in race circuits or race cars on kart tracks!) Tracks - Fixed issue with invisible walls in Caruaru; - Improved alternative cloudy sky texture; - Fixed sky issues with Cordoba and Brasilia; - Improved AI paths for Cordoba and Jacarepagua 2005. Audio - Slightly improved F-Retro onboard sounds; - Speed of sound adjusted from 290 m/s to 340 m/s (for slightly more realistic doppler effect); Physics - All cars have received a brake temperature response curve adjustment to generally provide better and feel and be less susceptible to lock-ups; - F-Retro tires slightly adjusted; - Kart rear toe slightly adjusted. Along with the release, Reiza has outlined the plans for future DLC content, including: Cars Formula Extreme Formula Vee Brasil Metalmoro MR18 Opala Stock Cars 1986 Superkart Stock Car V8 2014 Tracks Austrian Ring 1976 Kyalami 1976 Jacarepagua 1988 Bologne 1988 Austrian Ring 2014 Buenos Aires 2014 While all these additions are confirmed to be already in development, Reiza also has plans to add fundamental new features to the title, including live dynamic track & weather, a new tire model simulating dirt, graining, blistering & flatspots as well as a new transmission model. To help fund these in-depth developments, Reiza will soon be unveiling a crowd-funding campaign so stay tuned for more on that. _________________________________________________________________ If you already own GSC 2013, the new content is a free update, which can be picked up by GSCSync. If you don't use GSCSync...you should be, it's like SimSync Pro just for GSC, and the best way of keeping it up to date. Here's a link: GSCSync.rar If you DON'T own GSC 2013 yet, you will have to download the full installation files from Reiza's website. NB: this update is NOT available in the main downloads area yet, but GSCSync will pick it up: game-stockcar.com _________________________________________________________________ V1.10 for GSC2013 has been released, which you can download HERE, or MIRROR. It includes an updating tool, which can be downloaded separately: GSC Sync Use it to automatically update to V1.10 (and presumably future updates). Requires .NET Framework 3.5 V1.10 Changelog: General - Added GSC Sync tool for a simplified auto-update proceduresfor future developments of the game; - Corrected bug that could prompt "Fingerprint Mismatch"; - Corrected bug that prevented some 3rd party plugins from functioning properly; - Corrected minor UI bugs; Cars - Corrected onboard cameras for various cars; - Corrected Copersucar .gen bug which could cause online mismatches; - Corrected skinning / naming / numbering bugs in various cars; Tracks - Fixed various animated flag issues; - Tweaked AI for several kart layouts; - Various Track Camera tweaks - Increased car capacity to 34 at Cordoba and Taruma Physics V8s: - Minor inertia and tyre adjustments. F-Reiza: - Reduced engine speed heating to correct engine overheating too quickly; - Significant tyre adjustments to both soft and medium compounds, both in terms of handling (basically giving the tires more front bite) and wear / heating (about 0.5s in laptimes between the two, with the mediums lasting roughly 20% more). Inertia values also adjusted; F-Classic: - Minor inertia and tyre adjustments; - Added a qualifying tyre compound, good for a single Senna-style qualifying lap only, roughly 1.5s faster than the regular race tires but it needs to be properly managed. Push too hard on the outlap and it will be off before you finish the flying lap. F-Retro: - Minor inertia and tyre adjustments. F-3: - Reduced engine speed heating to correct engine overheating too quickly; - Minor inertia and tyre adjustments. Camaro SS: - Minor inertia and tyre adjustments. Mini: - Minor inertia and tyre adjustments. Opala: - Minor inertia and tyre adjustments; - Adjusted height and wheel graphical offsets to make the car´s height and attitude a little more accurate - does add some clipping of the front wheels to the fenders a high steer angles however. These don´t affect handling. Karts: - Tyres substantially revamped for v1.00, handling and FFB much improved. Audio - Improved internal sounds for Formula Retro; - Various adjustments to kart, Opala & StockV8 sounds.