Updated: Portugal International [v2.0]

Discussion in 'rFactor 2' started by Rob Hermans, Jul 10, 2015.

  1. Rob Hermans SRP Manager

    Changelog:
    • Implemented RealRoad Shader and reworked/remapped roads
    • Added RealRoad to curbs
    • Mapped RaceGroove for GP and GT Layouts
    • Remapped access roads
    • Remapped painted lines
    • Smoothed out the excessive road bumps for the most part
    • Lowered sawtooth curbs
    • Remapped curbs and adjusted texture to match the sawtooth profile (has some small UV glitches)
    • Cut Astroturf into terrain meshes
    • Implemented new Terrain Shader and reworked/remapped terrain
    • Cut in new gravel trap edges for use with Terrain Shader
    • New road, curb and terrain texture set
    • Terrain Radiosity pass
    • Added grass verges
    • Added high poly inner embankments inside T1-T4
    • Added high poly outer embankment between T6-T7
    • Added terrain shadow casters
    • Added vegetation shadow casters
    • Added new grid + new texture
    • Vertex Blended tyre colours
    • Added normal and spec maps to armco posts
    • Cut in transparent glass with cheap interior for key buildings
    • Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind
    • Implemented Digital Flags technology
    • Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations
    • Updated TDF to latest set of grip values
    • Added telehandlers
    • Added new and updated cams
    • Added new loading screens
    • Added Test Team RealRoad Preset Pack
    • Removed one particularly nasty tyre wall on GP Layout
    • Removed HDR Profiles
    • Fixed small building proportion inaccuracy
    • Re-conformed painted stripes to smoothed surface
    • Fixed tyre wall smoothing
    • Fixed some access road T verts
    • Remapped start lights to match reality
    • Fixed many but probably not all popups
    • Re-exported XSectors to fix 32 bit issues
    • Re-exported the handful of GMTs that weren’t touched to 2.52 format using gJED
    • Slightly reduced z-fighting of vegetation, also resulting in a tiny performance gain
    • Renamed Grand Prix of Portugal to GP Layout for the sake of consistency
    • Replaced all trackside vehicles with higher detail ones (Team Trucks, Rescue Vehicles, Cars)
    • Replaced all modular grandstands with higher detail ones
    • Replaced apex tyre stacks to GT Layout with higher detail ones
    • Replaced outhouses with much better ones
    • Replaced tyre walls with higher detail ones
    • Replaced all cones with much better models
    • Replaced glass materials
    • Replaced entire crowd and optimized for smoother performance
    • Optimized road and terrain objects and materials for better and smoother performance
    • Optimized access roads for smoother performance
    • Optimized tyre wall material
    • Optimized tyre wall objects
    • Optimized 3D tyre objects
    • Optimized fence textures and materials for better performance
    • Optimized Armco (aggressive), Armco posts and fence posts
    • Optimized and improved barriers (Armco, pitwall)
    • Optimized all vegetation objects for smoother performance
    • Optimized smaller TrackSide Objects for smoother performance
    • Optimized shadow casters for armco and tyres for better performance
    • Optimized small concrete grandstands
    • Removed some hardly-seen pit objects
    • Aggressive mirror optimization
    • Optimized night lighting
    • Removed unused/obsolete meshes and textures
    • Cleaned up pit building textures
    • Cleaned up main grandstand textures
    • Removed negative mip map bias on all/most materials
    • Improved and rebalanced all vegetation textures
    • Remapped and optimized marshal huts
    • Improved road and curb textures
    • Randomized vegetation a bit
    • Remapped tyre wall canvas and revamped its texture
    • Improved tyre textures
    • Slightly improved distance markers
    • Updated crowd textures
    • Improved vegetation textures
    • Cut in red bricks on old ruin house
    • Rescaled T3 flags
    • Tweaked fog
    • Condensed this changelog (yes, it was much larger)!

    Portugal V2.0 is available in our downloads area:

    http://simracingpro.com/threads/portugal-v2-0.3817/

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